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Submission GuidlinesWe are committed to producing quality RPG games using our own Iridium System. Any freelancer who works with us should at least visit our sites and have some knowledge of our products. ArtistsWe expect to work with artists to help them understand what we need to portray but we expect to be guided by them as well. We do not do art and artists do not write our games (but we are open to suggestions).We hope to team with our artists and have them tell us "That is a good idea" or "Wait, I have a better idea for that scene". We are looking to build long term relationships with our artists. This works both to your advantage and ours. You gain regular work from us while we gain an artist familiar with our products. The following are what we need to evaluate if you will fit in with HinterWelt.
We function under standard rates meaning if we do not think your work is up to our rates we will not offer you work. We will not lower the rates (or raise them) based on the quality of your work. This does not mean that if we do not offer you something that we think your art is not good. It most likely will mean that we do not have any available work at the moment. We enter your name in our artists database (an actual searchable database) that we keep for all time with notes on projects that we might be able to use you on. Our RatesCovers are negotiated on a one-by-one basis and all rights are retained by HinterWelt.
Example of our interior contract (PDF 219 K) Art SpecOur Art Specifications are how we communicate our plans to an artist. They are not carved in stone and may change specially if an artist has a suggestion. Here (PDF 350K) is an example of an Art Spec for Another Man's Treasure. This is the level of guidance we like to provide initially followed up with emails providing more detail as we go along. WritersWe currently do not use freelance writers but we are looking into doing so on some of our upcoming products. Read the Artists guidelines as that covers the way we would most likely work with you.
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