HinterBlog

April 6, 2010

Skills for AI

Filed under: Games — Tags: , , — bilbo @ 10:49 am

Skills for AI have been handled in two ways in Iridium. First, there was essentially spending XP in learning new skills. This was meant to mimic neural learning nets. Second, there were S.C.I.M. slots. There are basically computer programs as they could be swapped out. The basic bays could be upgraded to and added on to increase the total skills. Ranks in the skills would cost more credits but take the same slots. So, you could have Unarmed Combat a 1 or at rank 5 and it would skill only take 1 S.C.I.M. slot but would cost the difference between say, 1 KC and 25 KC.

I can see the argument for the first way but really favor the second. Thoughts?

2 Comments

  1. The S.C.I.M. slots may be both easier and more logical, but spending XP is the most equitable. If the PC’s come into more money than they normally should, the living players can buy gear, but the AI can get permanent upgrades that make that PC unbalanced with the rest of the party. On the other hand, if the AI can only improve through the use of XP, then that player keeps pace with the rest of the party.

    Comment by scott — April 7, 2010 @ 11:38 am

  2. I would go with Neural Net (XP) learning after initital chargen.

    -clash

    Comment by clash bowley — April 9, 2010 @ 6:57 am

RSS feed for comments on this post.

Sorry, the comment form is closed at this time.

Powered by WordPress