February 11, 2010

Aspects revisited

Filed under: Games — Tags: , — bilbo @ 1:55 pm

So, with some more input and some play test, the idea of Aspects growing out of critical successes seems to be a keeper. This is a method to build magic in items dynamically. However, an idea was put forth that instead of all chance, make it point driven. So, we played with the idea that you get 1 Aspect point for your item with a crit success. The Aspect Points many be spent but the total is tracked. Aspect points may be spent for modifying rolls or to save the character’s life or to buy Permanent Aspects. As discussed before with Aspects, Permanent Aspects would be those like Vorpal or Teleport the user or some other special ability. However, if the Aspect points are spent then a power is lost.

Now, I can see pluses and minuses to this. On the plus side, more control and a dynamic growth and shrink making weapons almost extensions of characters. On the downside, you are now driven by a list of Aspects an the whole problem of min maxers comes in. I am not too worried about that but weapon bloat could be an issue where weapons become too powerful.



  1. Cap the number of aspects.


    Comment by clash bowley — February 11, 2010 @ 2:13 pm

  2. I mean aspect *points*!


    Comment by clash bowley — February 11, 2010 @ 2:13 pm

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