December 28, 2009

Changing Shields in Iridium

Filed under: Games — Tags: — bilbo @ 5:13 pm

So, as I ruminate on Iridium V2 I wonder if I could implement shields better. For reference, currently shields covers between 1 and 5 areas (out of 10 on the body) and adds to the armor covering those areas with addition points. So, for instance, a small steel shield would cover 3 interlocking areas for 60 points above the points the armor that covers those areas provide.

So, my thoughts wander into the area where the shield is actually performing a different function in that it provides cover or makes you more difficult to hit. Currently, the worst penalty for a shield is -1 to your Defense (your target number on a d20). Now, I am thinking of dropping the areas and providing something like a +1 for bucklers, +2 for small shields and +3 for large shields to your Defense.

Any thoughts on such a fundamental change to a system?


  1. I was always of the opinion that shields made it more difficult to hit a target. I didn’t think that adding armor points was a bad way of representing this. How about increasing the defense for the areas covered by the shield? Then decrease the number of armor points that the shield provides. So all shields give a +2 to defense in the areas they are protecting, but only add half as many extra armor points than the origanal shields in Iridium. That makes for more work by the players and GM, but I think it would be consistent with your systems feel. Like any rule, once you get used to it, it’s not that hard to incorporate into your play. This way the shield benefits you by making those parts harder to hit, and still gives you some of the ablation the rest of the armor provides.

    Comment by scott — December 29, 2009 @ 11:26 am

  2. Wow. I would have to think long and hard on that one and maybe play test it a bit. My concern, as you point out would be overhead for the player. You could easily be loading them down with piles of work keeping track of that stuff. I will think about it.


    Comment by bilbo — December 29, 2009 @ 11:56 pm

  3. Just roll the attack roll and the location/targeting roll at the same time. If you hit an area that is covered by a shield, add two to what you need to hit them. I think that the players who are familiar with the system won’t have a big problem. The new players are learning a new system anyway, so it’s just one more step for them to learn when they learn the system.

    Comment by scott — December 30, 2009 @ 12:11 pm

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