October 31, 2009

Chevalier: Profession Magic

Filed under: Games — Tags: , — bilbo @ 10:22 am

Within the setting and source material (the Legends of Charlemagne), it is not uncommon for a person to have a magic item. This can easily be accounted for in the system as it stands and in fact it has the capability to generate magic items (that I will expand on as I work on the system).

However, I have been contemplating an idea that is not so canon but I think would be very fun. Essentially, magic ability by profession. This would be an option since the Church is so opposed to it but Charles seemed pretty indifferent, possibly in favor of, magic. He has a pagan sorcerer as one of his peers after all. So, the idea would be to give folks the option, for the cost of 2 development points, to be able to cast very certain magic. I could even make the argument that it would not be conscious but that is not necessary.

Thief : Stealth or …
Healer : Healing touch or …
Knight : Martial Mastery or Invulnerability
Minstrel : Mesmerize or Mend or Heal or …
Sorcerer : Illusion and/or Transform and/or Persuasion and/or …
Magician: Control and/or Scrye and/or Heal and/or Summon Demon
Priest : Adjuration and/or Imposition of Hands and/or Sanctuary

As the character gains experience they may learn magic from any profession but it would require that they find someone to teach them which should be stressed as difficult. The Sorcerer and Magician are the only professions that can possess more than one magic at chargen.


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