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 Post subject: Iridium Lite V1 combat question
PostPosted: Tue Feb 24, 2009 10:03 am 
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Joined: Sun Oct 07, 2007 4:37 pm
Posts: 39
Location: Sherbrooke, Québec, Canada
Bill, I got a question for you.

In Iridium Lite V1, the attacker is required to roll 1d20 + Weapon Use skill + Aptitude over the defense of his opponent. Does "Weapon use skill" means Weapon Use ranks + Stat? If so it looks really easy to hit someone.

Example stats :
Opponent defense = Stat 7 + Stat 7 = 14
Attacker Weapons Use = Stat 7 + Skill 3 + Apt 2 = 12

The attacker has to roll 2 or more to hit... Easy. If the Stat is not included, it means he has to roll 9 or more.

So what the right way?


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 Post subject: Re: Iridium Lite V1 combat question
PostPosted: Tue Feb 24, 2009 10:19 am 
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Joined: Wed Nov 29, 2006 11:29 pm
Posts: 839
Location: Frankfort, IL
skynet wrote:
Bill, I got a question for you.

In Iridium Lite V1, the attacker is required to roll 1d20 + Weapon Use skill + Aptitude over the defense of his opponent. Does "Weapon use skill" means Weapon Use ranks + Stat? If so it looks really easy to hit someone.

Example stats :
Opponent defense = Stat 7 + Stat 7 = 14
Attacker Weapons Use = Stat 7 + Skill 3 + Apt 2 = 12

The attacker has to roll 2 or more to hit... Easy. If the Stat is not included, it means he has to roll 9 or more.

So what the right way?

May have gotten a bit muddledd there. Here is the pertinent parts from the IL SR.
Quote:
Each person rolls a d20 and adds their Weapon Use Skill for the weapon used (i.e. Pistol Use for Pistols) and their Fighter Aptitude.


So, the max end would be Weapon Use Skill 5 + Fighter Aptitude 6 for a total of +11. That is the high end. DEF is STR + AGL and high end here would be 20. Thus, you have to roll a 9 or about a 55% chance to hit on a d20.

Now, if you start looking at I am average shlub we go somewhere different. Say all 5s for stats. Say, a 3 in WU and 3 in FA. You get a +6 to hit a 10 or about a 80% to hit on a d20.

In actual play, most folks try for a high defense and you do not often get 10s. 15 is more like it. FA may go as high as 6 but that means no aptitude in anything else. WU can get that high but again, you are burning up a lot of your development points then.

Thanks,
Bill

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 Post subject: Re: Iridium Lite V1 combat question
PostPosted: Tue Feb 24, 2009 6:48 pm 
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Joined: Sun Oct 07, 2007 4:37 pm
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Location: Sherbrooke, Québec, Canada
That's what I thought. You see, I was confused since you talk about how skill checks are make with a stat, and then in the combat section, you say the player have to roll his Weapon Use skill ranks + Aptitude. I was thinking : "That must be like a skill roll... Why would it be an exception?". Then the numbers didn't add up correctly, hence this question.

Thanks for enlightening me!


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 Post subject: Re: Iridium Lite V1 combat question
PostPosted: Tue Feb 24, 2009 9:15 pm 
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Joined: Wed Nov 29, 2006 11:29 pm
Posts: 839
Location: Frankfort, IL
skynet wrote:
That's what I thought. You see, I was confused since you talk about how skill checks are make with a stat, and then in the combat section, you say the player have to roll his Weapon Use skill ranks + Aptitude. I was thinking : "That must be like a skill roll... Why would it be an exception?". Then the numbers didn't add up correctly, hence this question.

Thanks for enlightening me!

Yeah, IL could be more uniform. Thus a need for IL V2. ;)

Bill

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Bill Corrie
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