HinterBlog

September 15, 2009

Initiative for Object Mechanic System

Filed under: Games — Tags: , — bilbo @ 9:40 am

Initiative
Initiative is determined after any rolls are made. If the character is not doing an Action tied to a skill then they roll 2d6 + their Dance mod. The person who makes a success by the most, has the option of acting first. They may hold their action and the next person may do like wise. Eventually, initiative will be inverse and the last person must act and back up the chain to the person who won initiative. Someone holding initiative may act at any point between the actions of another;i.e. between the declarations of the players actions.

Example:
Tim: Shooting his gun at Taco’s Minion’s Machismo: 2d6 + Tim’s Machismo Mod (0) + Guns Skill (3)

Jen: Seductive Dance at Taco’s Cool: 2d6 + Jen’s Dance Mod (3) + Dancing Skill (3) + Jen’s Gidget (Seduction) (2) – Difficulty Mod from the GM (3)

Taco: Intimidating Dance at Jen’s Machismo: 2d6 + Taco’s Dance Mod (4) + Dance Skill (2)

Taco’s Minion: Using a Sonic Shouter at Tim’s : 2d6 + TM’s Smarm Mod (1) + Ray Gun Skill (2)

Rolls:
Tim: 10 + 3 = 13 Success = 13 – 8 = 5
Jen: 10 + 3 + 3 + 2 – 3 = 15 Success = 15 – 8 = 7
Taco: 9 + 4 +2 = 15 Success = 15 – 8 = 7
TM: 4 + 1 + 2 = 7 Failure = 7 – 8 = -1

The initiative order would be:
Jen and Taco -> Tim -> TM

So, does that make sense?

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