I have begin laying the foundation for the ILGen specifically creating the project in NetBeans and building the database. I am hoping to base it even more on rules based data-driven Model-View-Controller architecture than the CHARGen is. That is a tall order as CHARGen is very much designed using those principles.
My hope for this is a create a system that can be used to export data as well as import it in XML format but also I am considering a more graphic interface. Right now, the CHARGen is…utilitarian to put it mildly. I will keep you updated on the progress.
Oh, and any requests? I am tempted to have a GenGen where you can import any stats, any skills, any equipment all designed to be transported in XML format. Would that be interesting or an IP nightmare…?
I think it would be interesting for the players to be able to import anything to their character sheet, and a nightmare for GM’s that have to try to monitor and approve those imports. :/
Comment by scott — December 18, 2009 @ 11:58 am
Ah, my favorite baby. Bilbo’s CHARGen. You can imagine me. I’d love the flexibility to add/change a generated character with items from other DM’d adventures. Now more than ever, since I’m no longer gaming with the inventor of the system…
Seriously, other G/DM’s have different items that they ‘invent’ or provide, as well as character changes. I’ve often converted old AD&D characters into ToG characters and would have like the transition to me more ‘fluid’
I’ll have to keep an eye on your progress.
Comment by Mike — January 6, 2010 @ 2:41 pm
Well, I have the DB up. I am able to log in and it is generating stats. Next, picking Aptitudes and Skills.
Comment by bilbo — January 17, 2010 @ 2:26 pm