aotiel wrote:
What if you rolled a % to hit with a weapon against the opponent's defense % including your TH bonuses per weapon, and the skill % as a bonus? I.E. - I roll 63% on the dice, I have a +10% with the weapon I'm using for 73%. I also have 60% skill level with the weapon for a total of 133%. The opponent may have 88% average, but I would still hit. Defensive spells could offer % bonuses, as could magical items, etc. If I use an unskilled weapon, it would have an automatic X% penalty (high to limit the ability to simply pick something up and use it).
Just a thought...
And not a bad one but I would fear it would swing too far to the other direction.
The way we used to do combat with Nebuleon was essentially the same as we do it now but with %. You have a Defense equal to you STR+CON+AGL/3. Since Stats are % this means Defense is %. You roll % to hit, bonuses from DEX/items/situations. Roll higher than the target's Defense and you hit. Roll less, you miss.
The problem with the above is that it is still a roll over. For skills, we have a roll under. A unified mechanic means all combat, skills, stat checks are resolved in one way. I am beginning to think this is not feasible with Iridium. The history of the system would make a new version of this radically different from the old version. I do not want to alienate any of our current customers.
So, what do you guys think of keeping the Roll Under skills and roll over combat? Alternatively, we could make it a roll over skill check. We could make skills d20 based. Have a difficulty chart and skills would progress 4,6,7,8,9,10 added to a d20 roll. Standard difficulty would be something like 18, moderate 22, and diffiuclt 28.
Again, just kicking around some ideas.
Bill