Kester Pelagius wrote:
I'd say a balance of both would work best. Keep in mind that this is meant to be a game, not a developers tool kit, thus equipment lists are a must. The casual gamer wants to be able to pick a game up a play. Thus the game needs a list of basic equipment. However it's also nice to explain, or outline as you have done, what is and isn't likely to be found so Game Masters who like to tinker and create their own scenarios have guideposts for their creations.
I think a lot of it has to do with my choice of label. The "Possible/Improbable/Impossible" labels might be better is they were something like Common, Rare and Not Present. People in other threads seem to be taking it to mean Impossible from a scientific POV.
Thanks for the input guys.