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 Post subject: Mutant Dawn (PA RPG work in progress)
PostPosted: Wed Jun 11, 2008 11:03 pm 
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Greetings All,

Looking for some general feedback on something I've been working on behind the scenes. As some here may be aware I've been working on an expansion to Nebuelon called Fringe Frontiers. Presently it's (more or less) on hiatus, at least until the revision rule set is finalized. So what does a writer do with all that background material and fluff text while waiting?

If you're me you decide that, since space opera rules aren't that far removed from what you might use in a post-apocalyptic setting, then why not try to create just such a setting. And so was birthed the germ of an idea I call. .

Image

And what is Mutant Dawn? It is a milieu for a post-apocalyptic campaign. The world, of course, is the planet Gaia. It's something of a wild wahoo wasteland setting that, as it just so happens, is also Earth. (As the planet was called by The Ancients.) That's right it's the long lost and forgotten Earth; from Nebuleon's perspective. Where that setting is concerned Gaia, and thus Mutant Dawn, according to legend, is a world that exists several hundred years after the fall of what the locals refer to as the "Galactic Imperium". There's a lot more to it than that but, for now, I hope that snippet of background has piqued your curiosity.

Mutant Dawn currently allows for the following Sentient Species as potential player character races: Pure-Strain Humans (PSH), Standard Humans, Mutant Humans, Mutants, and New Men. These are really more general categories, or genotypes, into which all the races of Gaia will be catalogued.

The Ancients (PSH) are the least likely human genotype to be PCs. On Gaia The Ancients are more than mere mythic figures, but they are still considered legendary figures. They exist and can be encountered, or rather the potential to encounter them exists, but it's far more likely they'd be just that; NPC encounters.

Standard Humans are the usual, if not common, PC human genotype. Standard Humans are considered to be the descendants of PSH, but they do not necessarily possess the knowledge, nor retain the technical capacity, of The Ancients.

Mutant Humans are the common player character race. This genotype offers the most character diversity without the problems associated with Mutants or New Men.

Mutants. Every PA game worth the paper it's printed on has them, and Mutant Dawn will be no different. (Comments and suggestions welcome.)

New Men: The "New Men" being a catch-all category for including additional races that don't fit into the other categories. IE: this will allow the GM to lift races from the core rulebook(s) and just plop them into Mutant Dawn or adapt races from elsehwere.

So you can expect to see some familiar faces from other Iridium powered settings included, such as the Cyclops, if with slightly different background histories. Though most likely suggested for use as an NPC race the Cyclops, as with most creatures that populate Mutant Dawn, will be classified under one of the categories above. And there will be quite a few new races for GMs to use including creatures such as. .

Image

Scavver's are nasty cannibal mutants. You don't want to stumble on a nest of them in a ruin without a good weapon.

Well that's a bare bones sneak peek at Mutant Dawn. It's still in the preliminary draft stage with quite a lot of work to be done. Thus any comments you'd like to share or constructive feedback would be much appreciated.

Thanks.


Kind Regards

Kester Pelagius

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 Post subject: Re: Mutant Dawn (PA RPG work in progress)
PostPosted: Thu Jun 12, 2008 8:40 am 
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What type of governments are there. One Empire trying to hold off the mutant hordes? Or a bunch of City States, pockets of civilization in a mutant world?
You suggest multiple tech levels depending on race. If that's true most players would choose the Ancients to get superior equipment and knowledge. Maybe consider the Ancients as an NPC race to keep all the players on an even playing field, unless you already have some method in mind to let them be Ancients without the "perks".
I love the general concept though! It sounds good so far.


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 Post subject: Re: Mutant Dawn (PA RPG work in progress)
PostPosted: Sat Jun 14, 2008 6:58 pm 
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scottai7 wrote:
What type of governments are there. One Empire trying to hold off the mutant hordes? Or a bunch of City States, pockets of civilization in a mutant world?


Mutant Dawn is primarily a setting in which pockets of civilization exist side by side with emerging "humanoid" and "mutant" civilizations. These can be anything from clan groups or loosely associated tribes on up to city-states. All of whom live in a world strewn with the debris and ruins of an ancient pan-global civilization.

But, currently, there's no real Empires. Save perhaps in Ootah. :wink:

But that's bit of fluffy bunny nonce that may or may not make the final cut.

scottai7 wrote:
You suggest multiple tech levels depending on race. If that's true most players would choose the Ancients to get superior equipment and knowledge. Maybe consider the Ancients as an NPC race to keep all the players on an even playing field, unless you already have some method in mind to let them be Ancients without the "perks".


Standard Humans are pretty much "Ancient's without the "perks"", or more precisely they are untainted descendants of the Ancients. And yet there are literal "Ancients" still out there. Pre-Fall man colonized moons and planets within our star system and even reached far distant stars before the wheels came off. So, yeah, who knows. . .

scottai7 wrote:
I love the general concept though! It sounds good so far.

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 Post subject: A little more about characters races in Mutant Dawn.
PostPosted: Sat Jun 14, 2008 7:18 pm 
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Many PA RPGs come out of the gate stating emphatically that things happened such-and-such a way. I'm not saying MD doesn't paint with the same broadstrokes when describing the setting but I am working in a bit of wiggle room.

There's actually a lot going on in Mutant Dawn. For instance each invidiual racial entry contains the following ::

DESCRIPTION: This section provides the who and what the race is, including a physical description and where in Gaia they may be located. (I've not worked up a "this is Gaia" map yet though I do have several proto-maps, and a couple ideas, I've sketched out; mostly involving the mid-west and west coast of the United States, including parts of Mexico. I may post this in the "eyes only" design forum.)

PHILOSOPHY & RELIGION: Their beliefs, if any. Some may be complex but I don't plan to write essays so expect simplicity. For instances the Scavver write-up more or less says: "If it's dead eat it, if it moves kill it." Very simple minded, and voracious creatures, the Scavvers. ;)

VIEW OF HISTORY: A snapshot over view of the individual race's view of history on Gaia, which may also supply a bit more about their worldview (see above), if any, regarding there place in the world.

I'm hoping the latter will give MD a bit of grit that helps suspend disbelief, but not too much. Sometimes a bit of absurdity can be fun. Just think of all the strange groups we have in our modern society. People paint their faces and bodies to go to football games, people dress up as their favorite fictional characters at cons, and, gasp, we even have people who think it's fun to wear silly clothes and knock a small white ball around a field!

But ask yourself what if one of these groups, say a group of convention goers, found themselves survivors of an apocalypse? What strange beliefs might they pass onto their children, and how might those children come to view history? Just imagine a group of future mutants whose ancestors revered fictional characters like Captain Kirk or Frankenfurter. Just imagine a group of future mutants that quoted lines from movies they'd never seen, but to them it might be holy writ!

The point being grit can poke you in the eye, or in the ribs, and I'd like there to be room for both in Gaia, within reason. But if your GM wants to crank up the wahoo factor with wild absurdity Mutant Dawn wont inhibit them.

Unless Bill decides it should.

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 Post subject: Re: Mutant Dawn (PA RPG work in progress)
PostPosted: Sun Jun 22, 2008 2:57 am 
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This soundds AWESOME
I love postapocalypse games
this soounds very classic Gamma World with a sci-fi twist
cool

is it available to buy yet?
(wish I had some spare cash :x )

Alan HUme


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 Post subject: Re: Mutant Dawn (PA RPG work in progress)
PostPosted: Tue Jun 24, 2008 4:28 pm 
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Alan,

Mutant Dawn is not quite ready for prime time, yet. Probably wont be until Nebuleon 2.0 is ready to go. But you never know at the rate I'm going I may see how Bill feels about cobbling something together for pre-release playtesting.

Kind Regards,

Kester Pelagius

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 Post subject: Re: A little more about characters races in Mutant Dawn.
PostPosted: Tue Jun 24, 2008 10:46 pm 
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Kester Pelagius wrote:
The point being grit can poke you in the eye, or in the ribs, and I'd like there to be room for both in Gaia, within reason. But if your GM wants to crank up the wahoo factor with wild absurdity Mutant Dawn wont inhibit them.

Unless Bill decides it should.

This is your setting Kester. I see no problems with the direction you are going.

Bill

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 Post subject: Re: Mutant Dawn (PA RPG work in progress)
PostPosted: Sat Jul 05, 2008 1:43 pm 
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Hi Kester,
Apologies for not replying to you sooner, totally missed your post and I have been away at Q-Con for the best part of a week and never really sorted things out when I got back on Tuesday

I do love the setting and the whole idea of the game
I would like to keep aware of stuff to do with it but I just cant promise to be able to playtest as I am really stuck in with helping to work out a set of
WW2 wargames rules at the moment and it jsut sucks up the time

I most definetly should try and get involved I jsut cant promise to is all :?


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 Post subject: Re: Mutant Dawn (PA RPG work in progress)
PostPosted: Sat Jul 12, 2008 4:02 am 
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Hey Kester
I hope things are all good
and that the game is moving along for you :D


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 Post subject: Re: Mutant Dawn (PA RPG work in progress)
PostPosted: Sun Jul 27, 2008 5:04 am 
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Hey guys,
any mutant related news of late? :D


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 Post subject: Re: Mutant Dawn (PA RPG work in progress)
PostPosted: Sat Aug 02, 2008 3:55 pm 
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Alan Hume wrote:
Hey guys,
any mutant related news of late? :D

Alan, you sometimes need to be patient with Kester. I think I piss him off then he takes a while to forget how pissed he was then returns in all his glory. ;) I can have that effect on folks.

Bill

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 Post subject: Re: Mutant Dawn (PA RPG work in progress)
PostPosted: Fri Aug 15, 2008 7:30 pm 
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News?

I've been working on world maps and illustrations. My image processor crashed a couple times but it worked out for the best as the map, IMO, looks better for it. Currently taking a bit of a hiatus from MD as I had a brainstorm for something for Fringe Frontiers, which led to me deciding to re-read the Dragonriders of Pern novels.

PO'd?

Not right now. Then again I haven't gotten to Todd McAffrey's novels yet. Who knows maybe this time I'll actually FINISH one of 'em. :lol:

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 Post subject: Re: Mutant Dawn (PA RPG work in progress)
PostPosted: Sun Aug 17, 2008 9:30 am 
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Kester Pelagius wrote:
News?

I've been working on world maps and illustrations. My image processor crashed a couple times but it worked out for the best as the map, IMO, looks better for it. Currently taking a bit of a hiatus from MD as I had a brainstorm for something for Fringe Frontiers, which led to me deciding to re-read the Dragonriders of Pern novels.

PO'd?

Not right now. Then again I haven't gotten to Todd McAffrey's novels yet. Who knows maybe this time I'll actually FINISH one of 'em. :lol:

It is the nature of our exchanges Kester. You keep me honest. ;)

Bill

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 Post subject: Re: Mutant Dawn (PA RPG work in progress)
PostPosted: Wed Aug 20, 2008 4:52 am 
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Hi guys,
just checked in again for the first time in ages (so much to do and so little time,
need to sort out my flat, go to work, check out all those forums i am a member of, help sort out and write the WW2 rules... big work) never enough time

Anyhow, still keen to see this gme and sorry if I have been badgering you guys
not my intention

one question though, are you going to include mutant bunnies or is taht just too trademarked by Gamma world?

Alan Hume


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 Post subject: Re: Mutant Dawn (PA RPG work in progress)
PostPosted: Wed Aug 20, 2008 4:53 am 
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I get the feeling (and maybe Bill will support me on this :D )
that perhaps mutant squirrels should be your iconic monster :lol:

alan Hume


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