Greetings All,
Looking for some general feedback on something I've been working on behind the scenes. As some here may be aware I've been working on an expansion to Nebuelon called Fringe Frontiers. Presently it's (more or less) on hiatus, at least until the revision rule set is finalized. So what does a writer do with all that background material and fluff text while waiting?
If you're me you decide that, since space opera rules aren't that far removed from what you might use in a post-apocalyptic setting, then why not try to create just such a setting. And so was birthed the germ of an idea I call. .

And what is Mutant Dawn? It is a milieu for a post-apocalyptic campaign. The world, of course, is the planet Gaia. It's something of a wild wahoo wasteland setting that, as it just so happens, is also Earth. (As the planet was called by The Ancients.) That's right it's the long lost and forgotten Earth; from Nebuleon's perspective. Where that setting is concerned Gaia, and thus Mutant Dawn, according to legend, is a world that exists several hundred years after the fall of what the locals refer to as the "Galactic Imperium". There's a lot more to it than that but, for now, I hope that snippet of background has piqued your curiosity.
Mutant Dawn currently allows for the following Sentient Species as potential player character races: Pure-Strain Humans (PSH), Standard Humans, Mutant Humans, Mutants, and New Men. These are really more general categories, or genotypes, into which all the races of Gaia will be catalogued.
The Ancients (PSH) are the least likely human genotype to be PCs. On Gaia The Ancients are more than mere mythic figures, but they are still considered legendary figures. They exist and can be encountered, or rather the potential to encounter them exists, but it's far more likely they'd be just that; NPC encounters.
Standard Humans are the usual, if not common, PC human genotype. Standard Humans are considered to be the descendants of PSH, but they do not necessarily possess the knowledge, nor retain the technical capacity, of The Ancients.
Mutant Humans are the common player character race. This genotype offers the most character diversity without the problems associated with Mutants or New Men.
Mutants. Every PA game worth the paper it's printed on has them, and Mutant Dawn will be no different. (Comments and suggestions welcome.)
New Men: The "New Men" being a catch-all category for including additional races that don't fit into the other categories. IE: this will allow the GM to lift races from the core rulebook(s) and just plop them into Mutant Dawn or adapt races from elsehwere.
So you can expect to see some familiar faces from other Iridium powered settings included, such as the Cyclops, if with slightly different background histories. Though most likely suggested for use as an NPC race the Cyclops, as with most creatures that populate Mutant Dawn, will be classified under one of the categories above. And there will be quite a few new races for GMs to use including creatures such as. .

Scavver's are nasty cannibal mutants. You don't want to stumble on a nest of them in a ruin without a good weapon.
Well that's a bare bones sneak peek at Mutant Dawn. It's still in the preliminary draft stage with quite a lot of work to be done. Thus any comments you'd like to share or constructive feedback would be much appreciated.
Thanks.
Kind Regards
Kester Pelagius