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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Tue Jun 03, 2008 3:43 pm 
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I have always loved the Haga as the "bad guys". I put a stagnant Hagan Empire between the rest of the Nebuleon and the Traveller universe, making my Traveller campaign go through the Haga to get to the Nebuleon sector. That's just me, but I still believe the Haga make for good adversaries. Perhaps you could keep it in a separate chapter as an adventure or plot device of some sort? Like an optional scenario. But then you might be better off using it as a supplement if you have a lot of information involved. Some GM's might prefer the first version of the Neb, while others may want something a little different than just the system. If it comes to a vote (and I know how democratic you are), then I'd like to see the Holy war.


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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Tue Jun 03, 2008 4:04 pm 
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Thats a good idea - have OPTIONAL setting plot line material. I usually don't go for the meta game stuff - especially built into the system book. I don't mine it as a supplement. I remember when traveller was re-released and there was the whole fractured empire stuff. It bothered me at the time.

-d

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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Tue Jun 03, 2008 6:48 pm 
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I have to say, my first thoughts were for a supplement. I might just stick with that.

And I do like hearing input. Its just that in the end, I am the one who has to try and sell it.

So, I am thinking of adding more races, organize the equipment better and a fair more about the systems. Oh, also a ship building system and possibly a world building one. Anything else?

Thanks,
Bill

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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Wed Jun 04, 2008 12:52 pm 
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hmmm I like the extra tools... like ship building, world building - possibly system building? - for world building would you consider working into that a way to quickly build the society/power/economical/government etc. of world or system? just a thought... eheh

-d

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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Wed Jun 04, 2008 2:48 pm 
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torg_or wrote:
hmmm I like the extra tools... like ship building, world building - possibly system building? - for world building would you consider working into that a way to quickly build the society/power/economical/government etc. of world or system? just a thought... eheh

-d

This was my thought initially. I think it would be mostly a superficial thing but I always thing that anything that reduces a civilization down to a number is. Hopefully, what you would get is a system that would help with the things you don't care about and give you ideas for the ones you do.

What would you like to see?

Bill

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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Wed Jun 04, 2008 11:46 pm 
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-d,

There will be a very simple method of random solar system generation in Fringe Frontiers. (Random rolls to determine star type, # and type of planets, &tc.) I need to polish/simplify the planet generation system. As for "world building" FF's "Planetary Civilizations & Cultures" section currently provides the GM a chart to roll on to randomly determine a planet's TL. How in-depth were you wanting the process to get?

Bill,

What do you mean by "bad lands"?

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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Thu Jun 05, 2008 12:26 pm 
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Kester Pelagius wrote:
Bill,

What do you mean by "bad lands"?

Dangerous areas to pass through or stop. Systems with little or no laws, Systems that could change hands before anyone is notified, or even gravitic mines that would destroy or disable flux speed ships. War can be destructive and very dangerous even to those not involved.

Bill

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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Thu Jun 05, 2008 12:38 pm 
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HinterWelt wrote:
Kester Pelagius wrote:
Bill,

What do you mean by "bad lands"?

Dangerous areas to pass through or stop. Systems with little or no laws, Systems that could change hands before anyone is notified, or even gravitic mines that would destroy or disable flux speed ships. War can be destructive and very dangerous even to those not involved.

Bill


Fringe Frontiers refers to those as "Border Worlds". They either exist at the edge of known space or are low resource backwaters that the Republic has no interest in, save when it's time to collect taxes.

Beyond the Border Worlds is the Fringe, being those unexplored sectors of space, thus most of the Border Worlds form sort of a buffer zone between Known Space and what lies beyond. Thus the term, as used in FF, is both a general pejorative and a reference to actual regions of space.

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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Thu Jun 05, 2008 2:07 pm 
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Kester Pelagius wrote:
HinterWelt wrote:
Kester Pelagius wrote:
Bill,

What do you mean by "bad lands"?

Dangerous areas to pass through or stop. Systems with little or no laws, Systems that could change hands before anyone is notified, or even gravitic mines that would destroy or disable flux speed ships. War can be destructive and very dangerous even to those not involved.

Bill


Fringe Frontiers refers to those as "Border Worlds". They either exist at the edge of known space or are low resource backwaters that the Republic has no interest in, save when it's time to collect taxes.

Beyond the Border Worlds is the Fringe, being those unexplored sectors of space, thus most of the Border Worlds form sort of a buffer zone between Known Space and what lies beyond. Thus the term, as used in FF, is both a general pejorative and a reference to actual regions of space.


What I meant was that once systems that might have been great places to live have been ravaged by war. The idea would be to make a changing landscape that the GM could have control of. So, the party may pick up a shipment of widgets from Tern and head over the Attertria only to find them nearly destroyed by gravitic mines, in a crippled ship heading in-system and looking for a spot that looks softer than others to crash on.

Bill

Edit: and these spots could change depending on the way the war shifts.

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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Fri Jun 06, 2008 10:28 am 
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I don't think the world building needs to be overly complex. Most GM's build their own "special" worlds. It should suffice to include basic information, such as; Population; Tech level; Government type; Gravity; Terrain type; Dry dock capabilities; Star type; Planet type. Generally, this is enough info for a System to get by on. Make up lists for each category, with percentile chances for each selection and the GM can either customize or roll randomly.
I think that ship construction rules can be as complex as you wish to make them and most players will drool. GM's on the other hand don't want to spend forever making up ships. So some kind of balance would be preferable. Maybe make only a handful of base hulls, and then make up lists for add-on modules. For example; various star drive modules for propulsion; various interior modules (luxury, science, military, transport, cargo); various armor upgrades; various weapons for the hard points (each hull size would determine maximum number of hard points); various sensor/communication packages. Something like this should be easy enough for GM's, and customizable enough to satisfy players.


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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Thu Jun 12, 2008 8:50 am 
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How about a Robot building system? Everyone loves robots. You could make it like the ship building system, except for robots.


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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Thu Jun 12, 2008 1:56 pm 
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scottai7 wrote:
How about a Robot building system? Everyone loves robots. You could make it like the ship building system, except for robots.

Actually, I have already retooled this. I think it works well. The system works with templates that ten get customized. Playtesters seem to like it.

Thanks,
Bill

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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Sat Aug 23, 2008 3:27 am 
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just wanted to jump in and quickly put my tuppence worth in :D

Love the cover, the chick getting attacked by the alien makes me think of all those 50's B Movies :D
great art

I would not go for the holy war aspect, just too much going on in the real world right now and I want escapism from all the bad stuff

Love the idea of Neb being a sector in Traveller, I can use that :D

For the book I woul dlove to see more Equipment, and more generic equipment (that I can steal for Traveller 8) )
I would like to see more mundane equipment though, I love all the hardware and weapons and stuff but everyone does that
we gamers need more of the little things that add character and color to our sci-fi universes, things like
self heating socks for winter mountain adventures (maybne mono-filament wires that heat up or sumsuch)
futuristic clothing made out of supernew materials and stuff or just generic parkas and trousers and stuff
radio gear, helmets, gloves, climbing equipment
allt hat kind of stuff anyhow

when is Neb 2 due out by the way?

best wishes

ALan HGume


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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Sun Aug 24, 2008 12:58 am 
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Alan Hume wrote:
just wanted to jump in and quickly put my tuppence worth in :D

Love the cover, the chick getting attacked by the alien makes me think of all those 50's B Movies :D
great art

I would not go for the holy war aspect, just too much going on in the real world right now and I want escapism from all the bad stuff

Love the idea of Neb being a sector in Traveller, I can use that :D

For the book I woul dlove to see more Equipment, and more generic equipment (that I can steal for Traveller 8) )
I would like to see more mundane equipment though, I love all the hardware and weapons and stuff but everyone does that
we gamers need more of the little things that add character and color to our sci-fi universes, things like
self heating socks for winter mountain adventures (maybne mono-filament wires that heat up or sumsuch)
futuristic clothing made out of supernew materials and stuff or just generic parkas and trousers and stuff
radio gear, helmets, gloves, climbing equipment
allt hat kind of stuff anyhow

when is Neb 2 due out by the way?

best wishes

ALan HGume

Equipment lists are my nemesis. I will do my best though. Maybe we can have a brain storming session on the forums. If we con come up with the ideas, I can stat them and commission some art.

I am hoping to have V2 out by the end of the year. We will see. If the list keeps growing...;)

Thanks for the feedback on the cover. Much appreciated.

Bill

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 Post subject: Re: [First Draft] Nebuleon II Cover
PostPosted: Sun Aug 24, 2008 12:40 pm 
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Hi Bill,
getting everyone together on the forum to put an idea for a piece of equipment in would be a great idea I think, that way you get much less of a headache :lol: from having to compile a huuuuge list of stuff and we get to contribute something that may well see print 8)

awesome, I really think that is a cool way to go
anyone up for it?

Neb out this year?! that is cool, I just hope I have some free cash when it arrives
and that i havent filed for bankrupcy by then :evil:

Seriously, the bank has me by the proverbials
I pay them every month before any of the necessities, but I will claw my way out of this hole as I do not want the shame of going bankrupt, I mean, I f i am in debt to someone then I should pay them, I have been given goods or services and that requires payment, I really have no respect for folks that just think they can declare insolvency or bankrupcy and have all their debts wiped clean (what happens to your creditors?! they never see the money they are due, it is akin to theft) now, I do have sympathy, but respect? No :)

So, I continue to pay my dues every month and try not to buy luxuries when i should be paying necesseties (but hey, remember, I'm a gamer so it doesnt always work :lol: )

alan Hume


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