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 Post subject: Tech Levels: Let's try something new
PostPosted: Mon Sep 07, 2009 3:12 pm 
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Joined: Wed Nov 29, 2006 11:29 pm
Posts: 839
Location: Frankfort, IL
So, I am not a fan of traditional tech levels. The idea of grouping similar advancements together seems artificial to me. Yeah, I know, it is only supposed to be a suggestion but in my usual manner, I am looking to refine it. So:
1. Divide tech level up into areas of advancement.

Looking at TL as independent advancement and yet having related disciplines could be tough. Let's look.

Off the top of my head, the general areas could be:
Law
Medicine
Engineering
Sciences
Social Engineering
Economics
????
Profit!

Any others? I am concerned that Engineering and Sciences may be too broad to be useful.

2. Dependencies/Sub categories

Here we can take the idea that you cannot have advanced Engineering without advanced Science. You could have advanced Law with out any science or engineering but it would affect your Social Engineering. So, group them so:
Law : Social Engineering
Medicine : Science
Engineering : Science
Economics : Social Engineering
???? : Profits

Where X : Y means that X cannot exceed : Y TL.

3. Re-imagining TL numbers

Here, I am not sure. I am thinking something more descriptive than just 1-X. More a type of numeration that will allow for compact information that is meaningful Suggestions are welcome and maybe the real one here is "Stick with a numbered progression you weenie".

Thoughts?

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 Post subject: Re: Tech Levels: Let's try something new
PostPosted: Thu Sep 10, 2009 2:53 pm 
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Joined: Fri Aug 24, 2007 8:04 am
Posts: 65
Location: Grand Rapids, Michigan
I'm recalling the tech trees from the old PC games Outpost and Alpha Centauri. . .

1: I think you would need a base: Sociology; that can branch off into law, psychology, anthropology etc. . .
One has to have a basic understanding of "being" human. . . or being Ulvar, before they can advance into the humanities;
Medicine would have the root of Biology; Energy, Chemistry, Physics. . . just something to chew on.

2: X : Y means that X cannot exceed : Y TL - works for me. . .

3: I've never really liked tech numbers mainly because. . . they're numbers. I like descriptive words for marking eras - stimulates my oversized right brain more.

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