Kester Pelagius wrote:
The document looks very neat and well put together.
Of course what I want to know is:
1) What has changed? (IE: What do I need to be looking at and comparing between documents.)
Several threads about this on the boards but to summarize:
1. Everything is percentiles now.
2. Everything is roll under now.
3. Combat is now a skill check on Weapon Use modified by Defense.
4. Rounds are now broken into Cycles. Cycles contain one attack. Cycles go round robin starting with initiative. Eventually, you receive all your attacks. This means that if a guy with a dagger is fighting the guy with a zwei-hander, the guy with the dagger will receive 2 additional Cycles beyond the two the guy with the zwei-hander got.
5. Everything is open-ended rolling including init, damage and skill checks.
6. Minor cleaning up of the rules.
Kester Pelagius wrote:
2) How (if at all) will these rule changes affect Nebuleon?
I will be releasing a V2 Nebuleon later this year. Want one?
Kester Pelagius wrote:
3) Do we really need LUCK and KARMA? Yes, I know it says Karma is optional, but it seems a bit like overkill to include it. Can't we just streamline the system by folding the function of Karma into LUCK and thus just have one meta STAT?
This is tough. I am toying with the idea of having Luck replace Karma. I would do it this way. You could spend luck to directly influence rolls. So, miss your attack by 10? Spend 10 Luck. In addition, have it function as Karma by allowing the spending of 10 for a complete reroll and 30 for an influence the plot kind of thing.
I am open to suggestions.
Kester Pelagius wrote:
4) "Codes" sounds rather bland. Can't we call this "Honor Codes" or "Codes of Honor" or something?
Codes work. I appreciate what you are saying but it is clearest here. They really are the Codes that one lives by not a code of honor. I can't think of a better term for it. Again, open to suggestions.
Kester Pelagius wrote:
5 ) While looking over the section on races it suddenly struck me that (and this may not be a good idea) that this section could be expanded futher by included a section on "Racial Conceits", being that section in which is outlined those things- Honor Codes, Religion, mores et al- that sets one race apart culturally and philisophically from other races. I'd view this as more an section to aide gamers in constructing new races/fleshing out existing ones. Thoughts?
Agreed. I think a section for this would be good to add. I will work on it.
Kester Pelagius wrote:
6) Do you have any Gray Poupon?

No.
Bill