So, this is the way skills will go. What am I missing? What is needed? What works? What doesn't? General comments appreciated.
Skills are split into Childhood, Mature and Professional categories. This reflects skills learned in childhood, those learned as adults and ones that are learned as part of a profession.
Skills range from 1 to 6 in terms of ranks. Ranks are the expertise that a character has with that skill. If a character has 0 ranks in a skill it means they are unskilled.
Skill resolution is done by rolling 3d6 plus the skill + the appropriate stat against a difficulty set by the game master. This target number is how difficult the task being attempted will be to accomplish.
Example: a player rolls 3d6 and adds his Locksmith skill (3) rank and his Mind stat (6) to the result. His target, determined by the GM, is set at 22 since it is a complex lock. He rolls a 3 + 4 + 6 (rolls again and adds with a 3) for a total of 16 + 3 + 6 = 25 > 22. Success!
The stat will depend on what is being attempted. For instance, if one uses their Running skill with Mind to figure out the best way to avoid the Infected. Then, to implement, Running would be used with Body to actually run through the predetermined path. The GM may assign a higher difficulty if the conditions warrant it or if the proper planning was not done.
Cooperative Skill Use
If the GM decides that it would be appropriate and possible, a group of characters can cooperate to accomplish a skill. To do this, one character is designated as the person performing the skill (Primary) and the rest are supporting the skill attempt (Secondary). Those supporting the skill test roll there skill with the difficulty designated by the GM. If they are successful they may add their Skill Rank to the total of the Primary.
Example: Dirk is trying to set a bomb to blow up a bridge and cut off the infected. He is set as the Primary. Cherry will be loading up and setting detonators for the blocks of C-4. She rolls her skill Craft (Explosives) + Mind (4 +8 = 12) with a Difficulty of 18. She rolls a 10 + 12 = 22 for a success. Dirk then adds 4 to his roll.
Protracted Skill Use
A skill that might take more than a few rounds is considered protracted. This means the skill must be completed in periodic checks. So, something like repairing a car might take 4 hours. The GM and player agree on the time for the action and then it is evenly divided into 4 checks representing 25%, 50%, 75% and 100% completion. At each point a skill check must be made. If the player wishes, they may take add one to the Difficulty and increase the amount accomplished by 5%. This may not exceed the Skill Rank of the skill being attempted. Alternatively, the player may drop the percentage completed by 5% and lower the difficulty by 1.
Example: Cherry is repairing the Eldorado in order to escape the wave of infected due later that night. The GM and player determine that the repairs should take 4 hours. This is devided into 1 hour increments. Cherry has a rank 5 in Craft (Engine Repair) and knows they only have a few hours. To rush the job, she lected to add 25% to each increment and make only two checks, one at 50% and the other at 100%. This will get the job done in 2 hours if she is successful. The GM and Player determine this is a moderate Difficulty and set the Difficulty at 20. Since she is rushing, the difficulty is raised by 5. Her bonus is 5 for her Skill and 8 for her Stat for a total of 13. She rolls a 14 on 3d6 and gets a total of 27, succeeding. On her second try she rolls a 10 for a total of 23. She tries again, extending the repairs by another hour, and rolls a 15 for a 28 and success. Dirk and Cherry make it out of the city before the Infected arrive...or do they?
The following are skills and their default stat used for standard checks.
Skill Stat Specified?
Athletics Body Yes
Craft Mind Yes
Deception Spirit No
Dodge Body No
Driving Mind No
Education Mind Yes
First Aid Spirit No
Hunting Mind No
Intimidation Spirit No
Mele Combat Body No
Piloting Body Yes
Ranged Combat Body No
Stealth (Hide) Mind No
Stealth (Movement) Body No
Unarmed Combat Body No
Some of the above skills must be specified, or further defined. This means that something like Athletics needs to have the type of Athletics chosen, like Running. This is denoted by writing the skill name followed by the specification in paranthesis like so: Athletics (Running).
The following are some suggested specializations skills. The following is a suggested list but is not exhaustive.
Football, Baseball, Tennis, Cricket, Running, Soccer, LaCrosse
Craft Locksmithing, Metal Working, Knitting, Engine Repair, Explosives, Masonry
Computers, History, Biology, Geology, Architecture, Military Strategies, Chemistry, Mechanical Engineering
Tank, Prop Airplane, Jet Airplane, Sail Boat, Motor Boat, Large Water Craft, Construction Equipment, Helicopter, Motorcycle, Train