So, I like the sheet and I like the idea of just whipping ideas in the form of Aspects out there. However, a lot of times it is not the description that is the issue but the inspiration. Well, folks (clash I am looking at you) have convinced me that tables can help here (or random rolls). First, the primary points that i think need to be included in the Planetary Gen system. In no particular order.
1. Price index – This is how much something will cost compared to normalized charts. In a perfect world we would have about 500 products to establish a basic strength or buying power of our currency but lets keep it a bit less painful. I can see two ways to approach this. A generic multiplier, for example, .7 or 1.3 times the cost of an item if the world is an ample or wealthy one as opposed to a scarce economy. This might be a good initial, quick and dirty, solution but I feel the second is a better way. Second, we could list broad categories like Weapons, Electronics, Food, General Supplies and transportation. Maybe 1 or 2 more but keep it under 10. This could be used to flesh out the planet once things get rolling or even as they are happening. In general, a d10 could be rolled with a d6 (or even another d10. The first generates a 1-10 range and the second wither it is + or -. Thus we get a range from -10 to +10 which then reflects the PI from 0 to 2. Now, this could be interpreted that a result of 0 is a hyper common and thus undeveloped item. No one uses horses and they run wild but that makes them even more difficult to find. On the other end, we could have a 2 indicate hyper-scarcity and indicat a second d10 roll that is added as integer increments to the 2 and thus generate a PI of 3 to 12.
2. Basic Civilization – I am torn on this. I believe it is vital but the truth be told, it might need to be derived. Well, if we are going to have a table how about:
1 None
2 Hierarchy
3 Republic
4 Despotism
5 Theocracy
6 Parliamentary
7 Totalitarian
8 Plutocracy
9 Kleptocracy
0 Corporatism
11 Timocracy (Property owners rule)
12 Tribalism
Economy
1 Basic Trade
2 Market (Capitalism)
3 Planned (Command Economies)
4 Mixed (Part Capitalism, but regulated)
Unification
1-2 World Governemnt
3-8 Many (tens of different governing bodies)
9-10 Great Many (hundreds or thousands) of governments
Culture
1 Peaceful, cultured, introspective, pacifist
2 Peaceful, expansionist, shallow
3 Moderate, extroverted, little cultural memory
4 Moderate, introverted, culturally proud
5 Moderate, isolationist, culturally rigid and traditional
6 Moderate, extroverted, culturally impressionable
7 Warlike, expansionist, culturally shallow
8 Warlike, xenophobic, culturally traditional
3. Environment. Something needs to be said about this but I really do not care to get into the planetary science of it. To me, it should be a setting descriptor. Need an earth-like planet? Then do it. However, if folks are looking for inspiration…
1 Artificial habitat
2 Asteroid
3 Moon
4 Mercury sized
5 Mars Sized
6 Earth Sized
7 Neptune Sized
8 Jupiter Sized
Atmosphere
1 Hazardous, protective gear needed
2 Hazardous, breathing mask needed only
3 Thin Atmosphere, breathable
4 Standard Atmosphere, breathable
5 Thick Atmosphere, breathable
6 Exotic Atmosphere
Honestly, I could run a game on such a thing. However, do we have suggestions? The numbers could probably be changed to weight it towards certain things. Also, what am I missing?
Thanks!